Review

Alone In The Dark Review - Dimly Lit

  • First Released Mar 20, 2024
    released
  • XBSX
Mark Delaney on Google+

This reboot of a long-dormant horror franchise doesn't do enough to justify digging up the dead.

When I think of the survival-horror genre’s best games, I often wonder if they were made better by their frequently unwieldy combat mechanics. The inability to reliably defend yourself heightened the terror in anti-power fantasies like Silent Hill, and the awkwardness of taking on the undead in Resident Evil became core to its tension. With that in mind, could a modern horror game benefit from having similarly janky self-defense systems? Alone in the Dark, the 2024 reboot project from THQ Nordic and Pieces Interactive, emphatically resolves this question for me; as it turns out, the answer is no--it's certainly worse off.

Alone in the Dark centers on characters and a haunted house all named the same as they were in the original 1992 game, but it mostly ditches that game's original story and old-school adventure game leanings in favor of a third-person, over-the-shoulder horror experience in line with modern counterparts. The game's writing pedigree flaunts Soma and Amnesia: The Dark Descent's Mikael Hedberg, and the story even plays out like an Amnesia game at times, to its credit. Much of what it does well is also derivative, but a larger issue is that it can’t do these aspects of the game well consistently. And all the while its worst parts are ceaselessly unenjoyable.

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Chief among the blemishes is the aforementioned shoddy combat. There are three guns in total, and though wielding them feels cumbersome in the way a horror game wants to, so much else about dispatching monsters in the Derceto mansion’s hallways and bedrooms is a chore. Many enemies feel uniform in their behaviors and are often comically unaware or incapable of reaching you due to getting stuck on geometry or even each other when they show up in groups.

Even the few that do behave differently, like a monster that lurks on all fours and pounces or flying bug-like creatures that swarm down onto you, are so easily killed off that I quickly felt like the game might've been more enjoyable if there weren't any combat at all.

Melee combat feels worse than gunplay, with a swinging mechanic that behaves more like a directionless flail. I found that for best results I had to button-mash the melee weapon and just hope that I took down the enemy I was targeting before they got to me first, and I wasn't always successful.

But neither guns nor melee can outdo the confounding use of throwable weapons. Scattered around environments are bottles and Molotovs that can be thrown at the many monsters in your path. But you can't add them to your inventory: You have to throw them from where you find them, and the game's way of telling you this is to prompt you to pick one up (RT/R2) and watch as your character immediately tosses it without a care. That teaches you that the next time you want to use one, you should instead hold the button down, thereby allowing yourself to aim the throw. But you still aren't meant to actually move with the object in your hand, and if you try, the character will slowly walk in the direction you point, all while the throwing arc still sits on your screen. It's easily one of the most undercooked combat mechanics I can recall in a horror game.

Alone in the Dark's combat moments don't bring much to the game since they're not scary--and sometimes not even functional.
Alone in the Dark's combat moments don't bring much to the game since they're not scary--and sometimes not even functional.

It's also odd and distracting how the first shot of any round of gunfire suffers an unmissable audio delay of a second or two. Whenever I'd fire a gun, the enemy would react to the damage, and a moment later, I'd hear the gunshot. It was always the first shot and never any subsequent shots in a series of them. It didn't break the game but it was jarring for all 15 hours I played. I should mention that this occurred on Xbox for me, but not for a colleague playing on PC, though they did report other issues such as game crashes.

Alone in the Dark also features the other gameplay tentpole of the genre, as the elaborate home it takes place in is littered with puzzles. This is actually an area where the game sometimes shines, but not consistently. Some early puzzles in the mansion-turned-rest-home are fun to piece together and offer a sense of reward not just for advancing the story, but for letting you piece it together and feel like an investigator, like one of the two playable characters is.

I enjoyed exploring the mansion and opening up new avenues through which to solve its roundabout puzzles, and it was great to mix in a few otherworldly sections that pulled me out of Derceto and into various nightmarishly twisted memories. The transitions between the mansion and these other places were mostly done smoothly and caught me by surprise, albeit not without an occasional stutter, but I never found this as distracting as the gunfire audio delay.

But other puzzles were obnoxiously obtuse, with solutions that didn't feel like they were available in the game's context clues. Many of these revolve around determining safe codes or piecing broken objects back together. In one example, I had to infer a three-digit code from a letter I'd found, and the eventual solution didn't feel logically telegraphed. Alone in the Dark is sometimes more of a headache than it needs to be.

Thankfully, the doom jazz soundtrack is a nice cure for what ails you. I loved the game's atmosphere, strongly aided by the great music and good performances by Jodie Comer (Killing Eve) and David Harbour (Stranger Things). Ultimately, however, I never felt like the familiar faces from Hollywood raised the game's quality level to a degree that justifies their inclusion beyond the marketability of star power. They aren't bad in their roles by any means, but I didn't feel like they brought an element to the game that couldn't have been granted by other talented folks, making their involvement feel like simple stunt casting.

Exploring the mansion and its rich history is a highlight of the game.
Exploring the mansion and its rich history is a highlight of the game.

You can choose either character--Comer's Emily Hartwood or Harbour's Detective Carnby--and play the full campaign as either. For large swaths of the story, these campaigns are the same, but they each involve gameplay and story moments unique to them, like puzzle sections and some hauntings unique to each of their backstories, along with a true ending for players who finish both versions. These alternate pathways feel like a fun added wrinkle to the full story, but the allure of playing the game a second time is dampened by its issues. I liked the game's story for the most part, but I did witness a jarring sequence near the end where it so plainly and brazenly pulls a plot detail from another major horror game that I found it hard to imagine how it got through editing. You can't just repeat another game's twist, can you? Alone in the Dark suggests you can.

I found that to be such a perplexing choice, given how much else Hedberg has done well in the horror world and even does well here. Whenever the combat bored me or the puzzles left me totally stumped, I persevered, in part, because I wanted to see how the story shook out.

Led by the game's mysterious Dark Man, an entity resembling a Pharaoh, Alone in the Dark mixes in the same kind of ancient history element that the Amnesia series has done so well. It initially feels so out-of-place that it actually serves the game better in the end. You think you're getting a period-piece haunted house story, and suddenly the game is making nods to much greater supernatural oddities and blending reality and fiction in ways that make it hard to trust anything you're seeing. It makes the world of Alone in the Dark feel more uncertain, and thus, less safe. Save for the story beat that feels too close to another game's big moment, I found the story to be Alone in the Dark's best, most consistent quality.

With its reality-bending story, parade of puzzles, and unwieldy combat, Alone in the Dark is, in some ways, more faithful to some turn-of-the-century horror games than their own revitalized modern remakes. I enjoyed the game's story, setting, and abundant lore, and I felt smart when I'd overcome some of its puzzles. But others proved so obtuse as to be frustrating, and nothing about the combat even climbs to a level I'd call serviceable--it's consistently poor. This isn't Alone in the Dark's first revival attempt, and it's probably not its last, but it isn't the one that will put the series' name in the same breath as the all-time greats it originally helped inspire.

Mark Delaney on Google+
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The Good

  • A story that is, for the most part, enjoyable and moody
  • Exploring Derceto is interesting and full of lore
  • Some puzzles are just tough enough to feel rewarding…

The Bad

  • …but other puzzles are very frustrating and feel indecipherable
  • Combat is underdeveloped and unwieldy always
  • A late twist feels yanked out of an already-existing horror game
  • Audio issues persist throughout

About the Author

Mark explored the lavish but ill-fated Derceto rest home for about 15 hours across both campaigns. A review code was provided by the publisher.
45 Comments  RefreshSorted By 
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illegal_peanut

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Has this game series ever been good?

The reviews and reception have always been "Meh" at best, and painful at worst.

Plus, I NEVER see anyone talk about it.

I'm serious, I haven't heard of a single good game or movie from this series.

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Miquella

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Some things are best left alone

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sakaiXx

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Sound issues is definitely a deal breaker in Horror games.

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jsprunk

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Aside from the audio issues, your "bad" items just make me feel like you play too many video games and need to take a break for a week or so.

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BIG_BOSS_927

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@jsprunk: Maybe you just don't play enough to be able to tell what is good and what is bad. The problem with any review, aside from glaring technological issues, is that they are all very subjective opinion pieces. I can't think of any time I sided with the "journalists" here but this writer doesn't seem to care for it. You on the other hand, might love it, again pretty subjective. I'll get this, when its $20 or less, and draw my own conclusion.

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wolfpup7

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As long as it's not too hard, I'll still buy it. I bet I'll enjoy it (unless I getstuck)

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Daidochus

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Edited By Daidochus

The only big issue is the combat, other cons are just nitpicky at best, and nothing that can't be patched out.

So a 6 maybe a 7, okay gotcha. Thanks.

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Ichirei

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@daidochus: I wouldn't classify "very frustrating puzzles" as nitpicky, that alone can completely destroy the pacing and enjoyment of the game. Even audio issues are a big deal in an atmospheric semi-horror game.

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Daidochus

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Edited By Daidochus

@ichirei: I do agree with you tho, but for example, if you play this game 3 months after release, both issues might have been resolved (which I am sure will). This means only combat remains as a con. I always look like this at reviews to see what actually the game should get as a score. Filter out the nitpicky or the things that can get patched out easily. Then I come to a score, in this instance, it is a 6 or a 7.

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OldDadGamer

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OldDadGamer  Moderator

Ooo sound issues are bad news. Horror games (horror anything) is so dependent on sound design. Bad sound=breaks in tension, or no tension at all.

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wolfpup7

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@olddadgamer: Yeah, although they only mentioned one issue.

Definitely sounds like something that COULD be patched/should have been caught, but I can live with.

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KoRniTo

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Meh, I knew it.

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StickEmUp

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It got a higher score than I thought it would. Idk why anyone is surprised that it’s this low. Have any of you ever played an Alone in the Dark game? They’re nothing but 2-4 out of 10. How this series is still alive is beyond me. There isn’t any reason to even attempt to make a good game out of these. They should just make a new series.

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MK245

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The first AITD game from 1992 was good when I played it, even though I would consider it too dated nowadays to be enjoyable.

Every other game in the franchise has been mediocre or flat out junk. Not sure why they don't give this series to someone who can make a decent game out of it. Maybe it just needs to die.

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Tiwill44

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Another day, another Embracer Group flop.

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Yams1980

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Edited By Yams1980

yep. A group called Embracer Group sounds like some banking firm or something. Not surprising they have no idea how to publish quality games.... just buying up random developers and IP's are meaningless if the games you release are just there to make money and you don't care about it being fun or having quality.

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Deathtralp

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Yes, I will play, but only when it comes out on Game Pass!!!!

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Ichirei

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@Deathtralp: and people wonder why so many games skip Xbox, continue building a reputation of not buying games.

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Pierce_Sparrow

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This franchise can't catch a break. It seems like every iteration of it they make since I don't remember when isn't worth it's namesake. I'll play just for the story and characters, but I'm glad my expectations are tempered.

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KathaarianCode

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Huge fan of the original, which was heavily puzzle oriented. More importantly you could avoid some combat through puzzles. This relying more on combat was expected but still disappointing. On the other hand having challenging puzzles is definitely a plus for me.

I'll definitely give it a try, for the right price, or if it ever comes to gamepass.

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KatieBee

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Edited By KatieBee

I remember playing the original game on my 3DO back in the day. The controls were horrible back then and it seems they haven't improved since. Sadly, I was hoping this would be the game to take the franchise to a new level, but... :-(

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Just_Visiting

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It might be an unpopular opinion but I played Alone in the Dark 2 back in 1996 and it was hardly a good game even then. I didn't bother playing any other entries in the series afterwards but from what I've heard, I wasn't missing out on much. Just seems like this is a reboot that absolutely nobody wanted since the biggest audience in gaming now are of an age where they will probably never have even heard of the original.

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SParent180

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I hope this is worth getting on the cheap. Never expected it to be great but was hoping it could be an underrated gem.

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StickEmUp

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@sparent180: Lol.

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Cbordi

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metacritic has the game as average. some good reviews, some bad but most in the middle. might get it later on a sale...

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s0ldier69

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ouch

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MigGui

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I’ll never play this game but I *need* to know, what is the stolen plot twist??

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Presidential

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Some enjoyable aspects for the reviewer at least, most of these points seem enough for me to still have interest. Hopefully they'll patch the audio issues sharpish and maybe the throwing mechanic issues, doesn't sound all that bad to me.

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BoobyTrap

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I mean, I didn’t expect much after playing that demo, but, I guess, I didn’t anticipate it to be this bad. So all those delays did nothing to help them improve it after all.

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chriss_m

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Edited By chriss_m

The demo was terrible.

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DaVillain

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DaVillain  Moderator

I never play a single Alone in the Dark game, and I wanted to check out the reboot to get into the series. Guess this isn't one of them. If it ever comes to Game Pass in the future, I'll give it a shot.

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RSM-HQ

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Edited By RSM-HQ

Oh no it's not Resident Evil 4 Remake or Alan Wake 2, someone call the police!

Yeah, never expecting AitD Reboot to topple or match the best Survival Horror games, that's very unrealistic. Just needs to be alright, and seems to have gotten that done despite this spite review. Elsewhere read the puzzles are pretty fun so that seems a skill-issue to me bub.

All this tells me is it's no Signalis, but could be at the very least a Sinking City. & frankly, that's all I expected. Which is leagues better than what AitD has put out in memory.

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nookie077

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Maybe they should of saved the money they paid for big name actors and used it on more important aspects....

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ItsNotA2Mer

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@nookie077: What big name actors? I definitely recognize the guy that plays Carnby, but I don't even know his name. And the female protagonist isn't anyone I recognize at all. Are there others in the game?

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BoobyTrap

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@itsnota2mer: she was the main actress in Free Guy and The Last Duel.

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@boobytrap: OK. I've seen neither, so that makes sense why I didn't recognize her.

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s1taz4a3l

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Edited By s1taz4a3l

@itsnota2mer: How dare you not recognizing people you havent seen a movie they acted on!!

TBH i only saw the girl on a tv movie with stephen graham called Help. She got famous on a show about female assassins or something, calling eve or watever. Mid actress.

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mogan

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Edited By mogan  Moderator

Alone in the Dark just cannot catch a break. Maybe it was never good? The originals were so long ago, and I was so young when I played them, I can't say if they were good or not and every Alone in the Dark game I can remember after that always felt like Resident Evil at home. Until the 360 reboot, anyway.

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Tiwill44

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Edited By Tiwill44

@mogan: The first game from 1992 is legendary. As far as "fixed camera survival horror" goes, it deserves all the credit often given to the first Resident Evil, even if that game was more popular... now, does it hold up in 2024? That would depend on your expectations, but I think it does. I replayed it in the last decade and enjoyed it.

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naryanrobinson

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Called it.
This series really is cursed.
Why is it that no-one who takes on this franchise is prepared to put the work in?

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al-pacino

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Edited By al-pacino

@naryanrobinson: Silent Hill 2 remake is following this one. Gonna be bad remake.

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santinegrete

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@al-pacino: this year is not going to be like the previous one at all.

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